DESIGN/RENDER/LIGHT/ANIMATION : P Magnol
SPACESHIP : Corentin seguin de broin
SOFTWARE MAXON C4d and Zbrush
render OTOY "Octane" on : https://www.linkedin.com/company/render-network-foundation/
This is an Update of an old creative proposal for A FRENCH AGENCY
A WORD FROM CORENTIN
Hello, my name is Corentin Seguin de Broin, AKA SHTL.
Always a pleasure to work with Pierre Magnol, (for more than 15years I think ?) I love his sense of cinematic and shots. Good director. He is awesome at it, like for the rest of course :)
Always a pleasure to work with Pierre Magnol, (for more than 15years I think ?) I love his sense of cinematic and shots. Good director. He is awesome at it, like for the rest of course :)
On this film I did design of the spaceship, I started it years back and found freetime to update it lastly.
My workflow is very classical : I first make fast doodles drawings, « bic » on paper, or inside photoshop with a wacom intuos 3 still running! Then I make a first clay version of the prototype inside Zbrush, in dynamesh mode so I don’t have to bother about polyflow, polycount and so on. Within Zbrush we can work without those creative limitations. Sometime I blockout simple shapes in C4D before GoZ them to Zbrush. Then GoZ back to cinema4d I do manual retopo with 3D magnet, in Polygon Pen so I can control perfectly the polyflow, simplify unnecessary details, adding some others here and there. Time consuming but best control. I Use c4d to UV unwarp. Then I do some paintover in photohop to decide how I’ll texture it. I build my texture in Photoshop and illustrator, main livery and home maid stickers, that I can apply easily in c4d. For materials I use c4d library for scratches, imperfections and so on, some time within Substance painter for rain effect, or if too many object to texturise. In this case Pierre did the metal finish himself, witch works great I think.
We did had great time on our side, playing like kids with ther toys ^^ hopefully sharing this feeling with you.
Thanks for watching
My workflow is very classical : I first make fast doodles drawings, « bic » on paper, or inside photoshop with a wacom intuos 3 still running! Then I make a first clay version of the prototype inside Zbrush, in dynamesh mode so I don’t have to bother about polyflow, polycount and so on. Within Zbrush we can work without those creative limitations. Sometime I blockout simple shapes in C4D before GoZ them to Zbrush. Then GoZ back to cinema4d I do manual retopo with 3D magnet, in Polygon Pen so I can control perfectly the polyflow, simplify unnecessary details, adding some others here and there. Time consuming but best control. I Use c4d to UV unwarp. Then I do some paintover in photohop to decide how I’ll texture it. I build my texture in Photoshop and illustrator, main livery and home maid stickers, that I can apply easily in c4d. For materials I use c4d library for scratches, imperfections and so on, some time within Substance painter for rain effect, or if too many object to texturise. In this case Pierre did the metal finish himself, witch works great I think.
We did had great time on our side, playing like kids with ther toys ^^ hopefully sharing this feeling with you.
Thanks for watching
the Real Giant Software are a great addition toolset when you want to add subtle and nice visual effects